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Fox Sports College Hoops '99

Nintendo 64

Used
Price: $5.99

Available in stores:

Seneca - Wichita, KS
Topeka - 10th and Wayne - Topeka, KS

Standard Shipping: $5.00 (Free on orders of $60 or more)

Description

Complete college basketball license featuring over 120 college teams. NCAA Tournament, NCAA Sweet 16 and Final Four. Pre-season and Conference tournaments. In-depth player attributes and skill ratings. Three difficulty levels, easy to learn controls, and multiple camera angles. Authentic college basketball look and feel with real logos, uniforms and home courts, and real college offensive and defensive plays.Product description NBA Live 2002 is the full on-court NBA experience. Hear what the players are talking about and see what’s going on from their eyes. Get inside for more lay-ups and dunks along with more control in the low post. Facial animation and lip synching are heavily focused during transition sequences and auto replays. See Allen Iverson with his tattoos and corn rows arguing a referee’s call or yelling as he throws down a big time dunk and see his reaction as he celebrates afterwards. See--and play--NBA Live 2002! From the Manufacturer Fox Sports College Hoops '99 cap- tures the pride tradition and passion of college basketball. Complete college basketball license with 120 college teams NCAA Tournament NCAA Sweet 16 and Final Four. P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review "Sports games. Fox attitude." That's the slogan slapped on the box of Fox Sports College Hoops '99, the first NCAA basketball game for the Nintendo 64. If that's the case, this game needs an attitude adjustment - no thanks to choppy, sloppy animation and excruciating gameplay slowdown. On paper, Fox Interactive has the trappings of a winner. Offering more than 120 college teams, a full slate of real-life NCAA tournaments, and a slick presentation style lifted straight from a Fox Sports broadcast, this game has the building blocks necessary to deliver a solid simulation experience. Purists will especially appreciate the inclusion of tournaments above and beyond the Final Four, from conference tourneys to early-season events such as the Windy City Shootout. The only major event missing is the NIT, an understandable omission because your goal is to get to the Final Four anyway. Unfortunately, building blocks don't mean squat when the base they're on is shoddy, and such is the case with this game. The gameplay is plagued with slowdown problems. The worst example is when a player takes a shot. In many cases, the game speed slows as the ball travels to the basket. Although this "effect" might add dramatic tension to the shot, it's hardly realistic, and worse yet, it creates this jerky stop-and-go tempo that wrecks the game's flow. It's frankly odd, since the rest of the game plays at a respectable speed. As far as AI goes, it seems adequate. The computer is smart enough to understand basic in-game strategies, such as pressing and popping threes when down late in the second half or rotating on defense to cover an open man. However, no matter how hard Fox may try by adding coaching schemes and such, it doesn't play very convincingly as a college hoops sim. Many offensive plays wind up as one-on-one affairs, since many plays don't encourage cuts and off-the-ball screens. There's mostly a lot of standing around, which doesn't provide much incentive to pass. Another minor gripe: On top-of-the-key screens, players are setting them way too high, as if they were using the NBA stripe as a measure. Finally, for some odd reason there's apparently no way - at least in the single-player mode - to view the NCAA Tournament brackets. One of the great joys of following the NCAA Tournament is to see who upsets whom to advance. Plus, a bracket view would help you scout upcoming opponents. The game's graphics only add to these problems. Although the crowd and stadium graphics are fairly solid, the sluggish animation results in some odd occurrences. There were instances of players dribbling through defenders. There were instances of defenders "warping" from the baseline to block a dunk. There were instances when a dunk animation would kick in, and the game control would seem to slow as the dunker "teleported" from the floor to the basket - and still jam even if he wasn't li

Product Details

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UPC Number: 08616205302

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